Skip to content
Contract preview1080 × 1350 · PNG
Read the clauses
- Ten days of priority. For ten days from the first session, the Playing Party gets first dibs on the console with no time limit.
- The no-crossing zone. During missions, chases and cutscenes, stay clear of the TV. The official detour is behind the couch.
- The right to a rematch. Failed a mission, crashed or got arrested in Leonida? Retries are allowed. “It’s just a game” is suspended.
- Non-urgent requests. Every “come here for a second” goes in the queue until the mission ends or the Playing Party reaches a safe spot.
- The gift clause. Anyone who gifts GTA VI to the Playing Party may strike clause 02, 03 or 04. The ten days still stand.
Website analytics
If you allow it, Google Analytics measures visits and interactions to help improve the site. You can change your choice in the footer.
How Google uses this data